History Of Western Role-playing Video Games
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Western role-playing video games are
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as '' Ultima'' and '' Wizardry'' in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality. Computer role-playing games (CRPGs) are once again popular. Recent titles, such as BioWare's '' Mass Effect'' series and
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' '' The Elder Scrolls'' series, have been produced for console systems and have received multi-platform releases, although independently developed games are frequently created as personal computer (PC) exclusives. Developers of role-playing games have continuously experimented with various graphical perspectives and styles of play, such as real-time and turn-based time-keeping systems, axonometric and first-person graphical projections, and single-character or multi-character parties. Subgenres include
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s, roguelikes and tactical role-playing games.


Early American computer RPGs (mid-1970s–mid-1980s)


Mainframe computers (mid-1970s–early 1980s)

The earliest
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s were created in the mid-to-late 1970s, as offshoots of early university
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text-based RPGs that were played on PDP-10, PLATO and Unix-based systems. These included ''m199h'', created in 1974, '' Dungeon'', written in 1975 or 1976, ''
pedit5 ''pedit5'', alternately called ''The Dungeon'', is a 1975 dungeon crawl role-playing video game developed for the University of Illinois Urbana-Champaign's PLATO computer network by Rusty Rutherford. In it, the player controls a character explor ...
'', created in 1975, and '' dnd'', also from 1975. These early games were inspired by pen-and-paper role-playing games, particularly '' Dungeons & Dragons'', which was first published in 1974, and J. R. R. Tolkien's '' The Lord of the Rings'' trilogy. Some of the first graphical computer RPGs (CRPGs) after ''pedit5'' and ''dnd'' included ''orthanc'' (1978), which was named after Saruman's tower in ''Lord of the Rings'', ''avathar'' (1979), later renamed '' avatar'', ''oubliette'' (1977), named after the French word for "dungeon", ''
moria Moria may refer to: Arts and entertainment * Moria (Middle-earth), fictional location in the works of J. R. R. Tolkien * '' Moria: The Dwarven City'', a 1984 fantasy role-playing game supplement * ''Moria'' (1978 video game), a dungeon-crawler g ...
'' (1975), ''dungeons of degorath'', ''baradur'', ''emprise'', ''bnd'', ''sorcery'', and ''dndworld''. All of these were developed and became popular on the PLATO system during the late 1970s, in large part due to PLATO's speed, fast graphics, and large number of players with access to its nationwide network of terminals. PLATO was a mainframe system that supported multiple users and allowed them to play simultaneously, a feature not commonly available to owners of home personal computer systems at the time. These were followed by games on other platforms, such as '' Temple of Apshai'', written in 1979 for the TRS-80 and followed by two add-ons; '' Akalabeth: World of Doom'' (1980), which gave rise to the well-known '' Ultima'' series; '' Wizardry'' (1981), and ''
Sword of Fargoal ''Sword of Fargoal'' is a dungeon exploration video game by Jeff McCord, published by Epyx for the VIC-20 in 1982 and the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats. Gameplay In the gam ...
'' (1982). Games of this era were also influenced by text adventures such as '' Colossal Cave Adventure'' (1976) and '' Zork'' (1976); early
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, tabletop wargames such as '' Chainmail'' (1971), and sports games such as '' Strat-O-Matic''. The popular
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
er ''
Rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software com ...
'' was developed in 1980, for Unix-based systems, by two students at Berkeley. It used
ASCII graphic ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant chara ...
s, and featured a deep system of gameplay and a multitude of randomly generated items and locations. ''Rogue'' was later distributed as free software with the BSD operating system, and was followed by an entire genre of " roguelikes" that were inspired by and emulated the original game's mechanics, and by later titles such as '' Diablo''. Later examples of roguelikes include ''
Angband Angband may refer to: *Angband (Middle-earth), the fortress of Morgoth in Tolkien's fiction * ''Angband'' (video game), a roguelike game named after the fortress *Angband (band) Angband is a Persian power metal/progressive musical group, formed ...
'' (1990), '' Ancient Domains of Mystery'' (1993) and ''
Linley's Dungeon Crawl ''Dungeon Crawl Stone Soup'' (''DCSS'') is a free and open source roguelike computer game and the community-developed successor to the 1997 roguelike game ''Linley's Dungeon Crawl'', originally programmed by Linley Henzell. It has been identifi ...
'' (1997). The keyboard was frequently the only input supported by these games, and their graphics were simple and often
monochromatic A monochrome or monochromatic image, object or color scheme, palette is composed of one color (or lightness, values of one color). Images using only Tint, shade and tone, shades of grey are called grayscale (typically digital) or Black and wh ...
. Some titles, like ''Rogue'', represented objects through text characters, such as '@' for the main character and 'Z' for zombies. No single game featured all of the characteristics expected in a modern CRPG, such as exploration of subterranean dungeons, use of weapons and items, " leveling up" and quest completion, but it is possible to see the evolution of these features during this era and that which followed.


''Ultima'' and ''Wizardry'' (early–mid-1980s)

Although simplified for use with the console gamepad, many innovations of the early ''Ultimas''—in particular '' Ultima III: Exodus'' (1983) by developer Richard Garriott—became standard among later RPGs in both the personal computer and console markets. These ideas included the use of tiled graphics and party-based combat, a mix of fantasy and science-fiction elements, and time travel. The game's written narrative was an innovative feature that allowed it to convey a larger story than was found in the minimal plots common at the time. Most games, including Garriott's own ''Akalabeth'', focused primarily on basic gameplay mechanics like combat, and paid little attention to story and narrative. ''Ultima III'' is considered by many to have been the first modern CRPG. It was originally published for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, but was ported to many other platforms and influenced the development of later titles, including such console RPGs as '' Excalibur'' (1983) and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' (1986). Garriott introduced a system of chivalry and code of conduct in '' Ultima IV: Quest of the Avatar'' (1985) that persisted throughout later ''Ultimas''. The player's Avatar tackles such problems as fundamentalism, racism and xenophobia, and based on his or her actions is tested periodically in ways that are sometimes obvious and sometimes unseen. This code of conduct was in part a response to the efforts among some Christian groups to mitigate the rising popularity of ''Dungeons & Dragons''. Continuing until '' Ultima IX: Ascension'' (1999), it covered a range of virtues that included compassion, justice, humility and honor. This system of morals and ethics was unique at the time, as other video games allowed players to be lauded as "heroes" by the game worlds' denizens, no matter what the player's actions had been. In ''Ultima IV'', on the other hand, players were forced to consider the moral consequences of their actions. According to Garriott, ''Ultima'' was now "more than a mere fantasy escape. It provided a world with a framework of deeper meaning a level of detail anddiversity of interaction that is rarely attempted." "I thought people might completely reject this game because some folks play just to kill, kill, kill. To succeed in this game, you had to radically change the way you'd ever played a game before." The ''Wizardry'' series was created for the Apple II at roughly the same time, in 1981. ''Wizardry'' featured a 3D, first-person view, an intuitive interface, party-based combat, and pre-constructed levels that encouraged players to draw their own maps. It allowed players to import characters from previous games, albeit with reduced experience levels, and introduced a moral alignment feature that limited the areas players could visit. The series was extremely difficult when compared to other RPGs of the time, possibly because they were modeled after pen-and-paper role-playing games of similar difficulty. '' Wizardry IV'' (1986) in particular is considered one of the most difficult CRPGs ever created. It is unique in that the player controls the villain of the first game in an attempt to escape his prison dungeon and gain freedom in the above world. Unlike ''Ultima'', which evolved with each installment, the ''Wizardry'' series retained and refined the same style and core mechanics over time, and improved only its graphics and level design as the years progressed. By June 1982, ''Temple of Apshai'' had sold 30,000 copies, ''Wizardry'' 24,000 copies, and ''Ultima'' 20,000. Garriott even discussed collaborating with ''Wizardry''s
Andrew C. Greenberg Andrew Clifford Greenberg (born 1957) co-created '' Wizardry'' with Robert Woodhead, which was one of the first role-playing video games for a personal computer. He was also involved with the production of the game '' Q-Bert'' and several of th ...
on "the ultimate fantasy role-playing game". The first ''Wizardry'' outsold (more than 200,000 copies sold in its first three years) the first ''Ultima'' and received better reviews, but over time ''Ultima'' became more popular by improving its technology and making games more friendly, while ''Wizardry'' required new players to play the first game before its first two sequels, and the very difficult ''Wizardry IV'' sold poorly. '' Telengard'', a
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
port of the earlier PDP-10 game ''DND'', and '' Dungeons of Daggorath'', both released in 1982, introduced real-time gameplay. Earlier dungeon crawl games had used turn-based movement, in which the enemies only moved when the adventuring party did. '' Tunnels of Doom'', produced the same year, introduced separate screens for exploration and combat. ''Dragon Quest'' is most commonly claimed as the first role-playing video game produced for a console, though journalist Joe Fielder cites the earlier ''
Dragonstomper ''Dragonstomper'' is an Atari 2600 role-playing video game programmed by Stephen Landrum and published in 1982 by Starpath. It requires the Starpath Supercharger peripheral. ''Dragonstomper'' follows the adventures of a dragon hunter who is g ...
''.


Golden Age (late 1980s–early 1990s)

The '' Might and Magic'' series, highly popular in the 1980s and onward, began with the 1986 release of '' Might and Magic Book One: The Secret of the Inner Sanctum'' for the Apple II. It encompasses a total of ten games, the most recent of which was released in 2014, as well as the popular turn-based strategy series '' Heroes of Might and Magic''. The series featured a mix of complex statistics, large numbers of weapons and spells, and enormous worlds in which to play. It was among the longest-lived CRPG series, alongside ''Ultima'' and ''Wizardry'', It is also notable for making race and gender an important aspect of gameplay.
Strategic Simulations, Inc. Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames ...
's series of " Gold Box" CRPGs, which began in 1988 with '' Pool of Radiance'' for the Apple II and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, was the first widely successful official video game adaptation of TSR's ''Advanced Dungeons & Dragons'' license and rules. These games featured a first-person display for movement and exploration, combined with an overhead tactical display for combat that tried to model ''D&D'''s turn-based mechanics. Better known for producing computer wargames, SSI created one of the defining series of the period. The games spawned a series of novels, and titles continued to be published until the game engine was retired in 1993, although users who had purchased '' Forgotten Realms: Unlimited Adventures'' were able to create their own adventures and play them using the Gold Box engine. The later titles were developed by
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
, who also produced '' Neverwinter Nights'', a multi-player implementation of the Gold Box engine which ran on
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from 1991 to 1997. As in the ''Wizardry'' series, characters could be imported from one game into another. SSI had already published many RPGs based on original properties. Its "hardcore" RPG '' Wizard's Crown'' (1985) presaged the Gold Box games' design, with eight-character parties, a skill-based experience system, highly detailed combat mechanics, dozens of commands, injuries and bleeding, and strengths and weaknesses versus individual weapon classes. The game did not, however, offer much in terms of role-playing or narrative beyond buying, selling and killing. ''Wizard's Crown'' was followed by '' The Eternal Dagger'' in 1987, a similar game that removed some of its predecessor's more complicated elements. Interplay Productions developed a string of hits in the form of '' The Bard's Tale'' (1985) and its sequels under publisher Electronic Arts, originally for the Apple II and Commodore 64. The series became the first outside ''Wizardry'' to challenge ''Ultima''s sales. It combined colorful graphics with a clean interface and simple rules, and was one of the first CRPG series to reach a mainstream audience. It spawned a series of novels by authors such as Mercedes Lackey, something that arguably did not occur again until the release of ''Diablo'' in 1997. The series allowed players to explore cities in detail, at a time when many games relegated them to simple menu screens with "buy"/"sell" options. A construction set released in 1991 allowed players to create their own games, and Interplay re-used the engine in its 1988 post-apocalyptic CRPG '' Wasteland''. FTL Games' '' Dungeon Master'' (1987) for the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
introduced several user-interface innovations, such as direct manipulation of objects and the environment using the mouse, and popularized mouse-driven interfaces for computer RPGs. Unusually for the era, it features a real-time, first-person viewpoint, now common in first-person shooters and more recent games such as '' The Elder Scrolls IV: Oblivion''. The game's real-time combat elements were akin to Active Time Battle. The game's complex magic system used runes that could be combined in specific sequences to create magical spells. These sequences were not detailed in the game manual, instead players were required to discover them through trial and error. Sequels followed in 1989 and 1993. The game's first-person, real-time mechanics were copied in SSI's "Black Box" series, from '' Eye of the Beholder'' (1990) onward. ''Dungeon Master'' sold 40,000 copies in its first year of release, and became the best-selling Atari ST title. ''
Times of Lore ''Times of Lore'' is a 1988 action role-playing game that was developed and published by Origin Systems for several platforms, including PC, Commodore 64/ 128, ZX Spectrum, Amstrad CPC, Atari ST, Apple II, NES, and Amiga. Plot The game's story ...
'', designed by Chris Roberts and released by Origin Systems in 1988, introduced the action-adventure and
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
formula of console titles such as '' The Legend of Zelda'' to the American computer RPG market. ''Times of Lore'' and ''Dungeon Master'' went on to directly inspire several later Origin Systems titles, including '' Bad Blood'' (1990), '' Ultima VI: The False Prophet'' (1990) and ''Ultima VII'' (1992). ''Ultima VI'' made some major changes to the ''Ultima'' formula, including a constant-scale open world (replacing the unscaled overworld of earlier ''Ultima'' titles) and a point & click interface. The ''Ultima'' series went on to span over a dozen titles, including the spin-off series ''Worlds of Ultima'' (1990–1991) and ''Ultima Underworld'' (1992–1993), and the multiplayer online series, '' Ultima Online'' (1997). '' Ultima Underworld: The Stygian Abyss'' (1992) offered players a full 360 degree view of the game world. '' Ultima VII: The Black Gate'' (1992) was the first real-time title in the series, and was fully playable with the computer mouse. Garriott later left Origin Systems and Electronic Arts to form
Destination Games Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems. ("Destination" is a play on "Origin", the company the G ...
, under publisher NCsoft. He was involved with a number of NCsoft's MMORPGs, including '' Lineage'' (1998) and '' Tabula Rasa'' (2007), before his 2009 departure. The ''Wizardry'' series' most famous titles did not appear until years after its debut, and installments were published as recently as 2001. ''
Wizardry VII ''Wizardry VII: Crusaders of the Dark Savant'' (originally known as ''Wizardry: Crusaders of the Dark Savant'') is the seventh title in the Wizardry series of role-playing video games by Sir-Tech Software, Inc., preceding ''Wizardry 8'' and succ ...
'' (1992) has been said to possess one of the best character class systems of any CRPG. '' Quest for Glory'' (1992) was produced by Sierra Entertainment, known for point-and-click adventure games, and combined CRPG and adventure-game mechanics into a unique, genre-bending mix. The series featured involved stories, complex puzzles, and arcade-like combat. The last of its five titles was released in 1998. It was originally conceived as a tetralogy built around the themes of the four
cardinal direction The four cardinal directions, or cardinal points, are the four main compass directions: north, east, south, and west, commonly denoted by their initials N, E, S, and W respectively. Relative to north, the directions east, south, and west are at ...
s, the four
classical element Classical elements typically refer to earth, water, air, fire, and (later) aether which were proposed to explain the nature and complexity of all matter in terms of simpler substances. Ancient cultures in Greece, Tibet, and India had simil ...
s, the four seasons and the four mythologies. The designers felt that the series' storyline made '' Shadows of Darkness'' too difficult, and so inserted a fifth game, '' Wages of War'', into the canon and renumbered the series. '' Legends of Valour'' (1992) provided an early example of open-world, non-linear gameplay in an RPG. It was cited as an influence on The Elder Scrolls series. Sierra's ''
Betrayal at Krondor ''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the ...
'' (1993) was based upon author Raymond E. Feist's Midkemia setting. It featured turn-based, semi-tactical combat, a skill-based experience system, and a magic system similar to that of ''Dungeon Master'', but suffered due to outdated, polygonal graphics. Feist was heavily consulted during development, and later created his own novelization based upon the game. The sequel ''Betrayal in Antara'' (1997) re-used the first game's engine but—as Sierra had lost its license for Krondor—was set in a different universe. '' Return to Krondor'' (1998) used a new game engine, but returned to Feist's setting. Westwood Studios's ''
Lands of Lore ''Lands of Lore: The Throne of Chaos'' is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the '' Lands of Lore'' series. The play ...
'' series (1993) featured a story-based approach to RPG design. It served as a stylistic "mirror" to Japanese RPGs of the time, with brightly colored, cheerful graphics, a simple combat system borrowed from ''Dungeon Master'', and a semi-linear story. These elements contrasted with Western RPGs' stereotype as dark, gritty and rules-centric games.


Decline (mid-1990s)

In the mid-1990s, developers of Western RPGs lost their ability to keep up with hardware advances; RPGs had previously been at or near the forefront of gaming technology, but the improved computer graphics and increased storage space facilitated by
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
technology created expectations that developers struggled to meet. This caused lengthy delays between releases, and closures among less popular franchises.
Scorpia ''Alex Rider'' is a series of spy novels written by British author Anthony Horowitz. The novels revolve around a teenage spy named Alex Rider and is primarily aimed towards young adults. The series currently comprises thirteen novels, as w ...
in 1994 said that, "Nothing has come along to equal or exceed" ''Ultima IV'' ten years later. She wondered if "maybe nothing ever will. I hope that's not the case, though, because that would mean the CRPG has stagnated". ''Computer Games'' later wrote that " ring the now-infamous mid-nineties CRPG lull, the toughest dungeons were the bottomless pits of failed designs, and the fiercest beasts the deadly-dull CRPG releases". Increases in development budgets and team sizes meant that sequels took three or more years to be released, instead of the almost-yearly releases seen in SSI's Gold Box series. The growth of development teams increased the likelihood that
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s would appear, as code produced by programmers working in different teams was merged into a whole. A lack of technical standards among hardware manufacturers forced developers to support each manufacturer's implementation, or risk losing players. Further, competition arose from other genres. Players turned away from RPGs, flight simulators and
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s in favor of action-oriented titles, such as first-person shooters and real-time strategy games. Later RPGs would draw influences from action genres, but would face new challenges in the form of massively multiplayer online role-playing games (MMORPGs), a late-1990s trend that may have siphoned players away from single-player RPGs. They also faced competition from Japanese console RPGs, which were becoming increasingly dominant around that time, for reasons such as more accessible, faster-paced action-adventure-oriented gameplay, and a stronger emphasis on storytelling and character interactions.


North American computer RPGs (late 1990s)


''Diablo'' and action RPGs

The dark fantasy-themed RPG ''Diablo'' was released by Blizzard Entertainment on December 31, 1996, in the midst of a stagnant PC RPG market. ''Diablo'' is set in the fictional kingdom of Khanduras, in the world of Sanctuary, and has the player take control of a lone hero who battles to rid the world of Diablo, the Lord of Terror. Its development was influenced by ''
Moria Moria may refer to: Arts and entertainment * Moria (Middle-earth), fictional location in the works of J. R. R. Tolkien * '' Moria: The Dwarven City'', a 1984 fantasy role-playing game supplement * ''Moria'' (1978 video game), a dungeon-crawler g ...
'' and ''Angband'', and ''Diablo'' resembles a roguelike due to its focus on
dungeon crawling A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video game ...
, and its procedurally generated levels. Major differences include the commercial quality of the game's graphics, its simplified character development, and its fast, real-time action. A factor in ''Diablo'''s success was its support for online, collaborative play over a local area network or through its
Battle.net Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment. The service was launched on December 31, 1996, followed a few days later ...
online service. This greatly extended its replay value, though cheating was a problem. While not the first RPG to feature real-time combat, ''Diablo'''s effect on the market was significant, a reflection of the changes that took place in other genres following the release of the action titles, '' Doom'' and '' Dune II''. It had many imitators, and its formula of simple, fast combat and replayability were used by what were later referred to as "''Diablo'' clones", and more broadly "
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s". Action RPGs typically give each player real-time control of a single character. Combat and action are emphasized, while plot and character interaction are kept to a minimum, a formula referred to as "the Fight, Loot, and Level cycle". The inclusion of any content beyond leveling up and killing enemies becomes a challenge in these "
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
" games, because the sheer number of items, locations and monsters makes it difficult to design an encounter that is unique and works regardless of how a character has been customized. On the other hand, a game that omits technical depth can seem overly streamlined. The result in either case is a repetitive experience that does not feel tailored to the player. RPGs can suffer in the area of exploration. Traditional RPGs encourage exploration of every detail of the game world, and provide for a more organic experience in which NPCs are distributed according to the internal logic of the game world or plot. Action games reward players for quick movement from location to location, and tend to ensure that no obstacles occur along the way. Games such as ''Mass Effect'' streamline the player's movements across the game world by indicating which NPCs can be interacted with, and by making it easier for players to find locations and shopkeepers who can exchange items for money or goods. Some of the best characteristics of RPGs can be lost when these road blocks are eliminated in the name of streamlining the player's experience. One action RPG which overcame these limitations was the FPS/RPG hybrid '' Deus Ex'' (2000), designed by Warren Spector. This cyberpunk spy thriller offered multiple solutions to problems through intricately-layered dialogue choices, a deep skill tree, and hand-crafted environments. Players were challenged to act in-character through dialog choices appropriate to his or her chosen role, and by intelligent use of the surrounding environment. This produced a unique experience that was tailored to each player. According to Spector, the game's dialogue choices were inspired by the console role-playing game, ''
Suikoden is a series of role-playing video games created by Yoshitaka Murayama. The games are loosely based on the classical Chinese novel ''Water Margin'', whose title is rendered as in Japanese. Each individual game centers on themes of politics, co ...
'' (1995). ''Diablo'' was followed by the '' Diablo: Hellfire'' expansion pack in 1997, and a sequel, '' Diablo II'', in 2000. ''Diablo II'' received its own expansion, '' Diablo II: Lord of Destruction'', in 2001. ''Diablo'', ''Diablo II'', ''Diablo II: Lord of Destruction'' and the ''Diablo II'' strategy guide were bundled together in stores as parts of the ''
Diablo Battle Chest ''Diablo II'' is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror the ...
''; and appeared on the NPD Group's top 10 PC games sales list as recently as 2010. A third game, '' Diablo III'', was announced on June 28, 2008, and released on May 15, 2012. Examples of "''Diablo'' clones" include '' Fate'' (2005), '' Sacred'' (2004), '' Torchlight'' (2009), ''
Din's Curse ''Din's Curse'' is an action role-playing game developed by Soldak Entertainment. It was officially released March 31, 2010, for the Windows and Mac OS X platforms. The retail game was published October 3, 2010, by Masque Publishing. This game ev ...
'' (2011), '' Hellgate: London'' (2007) and '' Path of Exile'' (2013). Like ''Diablo'' and ''Rogue'' before them, ''Torchlight'', ''Din's Curse'', ''Hellgate: London'', ''Fate'' and ''Path of Exile'' used procedural generation to create new game levels dynamically.


Interplay, BioWare and Black Isle Studios

Interplay, now known as Interplay Entertainment and a publisher in its own right, produced several late 1990s RPG titles through two new developers, Black Isle Studios and BioWare. Black Isle released the groundbreaking '' Fallout'' (1997) which, reminiscent of Interplay's earlier ''Wasteland'', was set in an
alternate history Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, altern ...
future America following a nuclear holocaust. "Probably the most famous of all the post-apocalyptic CRPGs, Fallout, can trace its roots back to Interplay's Wasteland... (...) It's more than a testament to the game's enduring legacy that the best-selling Fallout, released in 1997, is in many ways little more than a graphical revamp of the older engine." One of the few successful late-1990 video game RPGs not set in a swords-and-sorcery environment, ''Fallout'' was notable for its open-ended and largely nonlinear gameplay and
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
system, tongue-in-cheek humor, and pervasive sense of style. "Therefore, there's really nothing surprising about Interplay's breakthrough success with Fallout, a turn-based isometric game set in a post-apocalyptic wasteland. (...) If I had to sum up Fallout's appeal in one word, it'd be "style." The governing aesthetic is a surreal mix of cheerfully morbid 1950s Cold War imagery and movies like Mad Max, Planet of the Apes, and Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb. (...) Furthermore, the aesthetics run all the way through the game, including the interface." Players were afforded numerous moral choices to shape the game world based on how NPCs might react to the player, much like the original ''Ultimas''. ''Fallout'' was nearly as influential on post-crash RPGs as ''Ultima'' was on Golden Age RPGs, and is considered by some to be the first "modern" CRPG. Black Isle produced a sequel, '' Fallout 2'', co-designed by Chris Avellone in 1998. Third-party developer Micro Forté created '' Fallout Tactics: Brotherhood of Steel'', a tactical RPG based on the franchise, which was published in 2001 under Interplay's strategy division 14 Degrees East. BioWare's ''Baldur's Gate'' series was no less important, being the most significant ''D&D'' series to be released since the Gold Box era. "The development team that would finally succeed in winning players back to the Forgotten Realms would not be SSI, Interplay, or Sierra, but rather a trio of Canadian medical doctors turned game developers: BioWare." The games created the most accurate and in-depth ''D&D'' simulation to date, and featured support for up to six players in cooperative mode. ''Baldur's Gate'' (1998) provided an epic story with NPC followers and written dialogue that continued through both titles and two expansion packs. Black Isle produced a more combat-oriented series, '' Icewind Dale'', using the same engine soon afterwards; and followed it up with 1999's '' Planescape: Torment''. The critically acclaimed ''D&D'' title became known for its moody, artistic air and extensive writing and player choices. Together, Interplay's ''Fallout'', ''Planescape: Torment'' and ''Baldur's Gate'' series are considered by critics to be some of the finest CRPGs ever made. Black Isle's games during this time period often shared engines to cut down on development time and costs, and most feature an overhead axonometrically projected third-person interface. Their titles, apart from the two ''Fallout'' games, used various versions of the Infinity Engine that had been developed by BioWare for ''Baldur's Gate''. Interplay's collapse resulted in the shutdown of Black Isle and the cancellation of the third games in both the ''Fallout'' and ''Baldur's Gate'' series, as well as of an original title, ''
Torn Torn may refer to: Film and television * ''Torn'' (2009 film), an American film by Richard Johnson * ''Torn'' (2013 American film), directed Jeremiah Birnbaum * ''Torn'' (2013 Nigerian film), directed by Moses Inwang * ''Torn'' (TV series), a ...
''. Instead, they published a trio of console-only action RPGs, '' Baldur's Gate: Dark Alliance'' (2001), '' Baldur's Gate: Dark Alliance II'' (2004), and '' Fallout: Brotherhood of Steel'' (2004). One of the last CRPGs released before Interplay went defunct was the poorly-received '' Lionheart: Legacy of the Crusader'' (2003) by developer Reflexive Entertainment, notable for using the SPECIAL system introduced by ''Fallout''.


Resurgence (2000s–present)

The new century saw an increasing number of multi-platform releases. The move to 3D game engines, along with constant improvements in graphic quality, led to progressively more detailed and realistic game worlds. BioWare produced '' Neverwinter Nights'' (
2002 File:2002 Events Collage.png, From left, clockwise: The 2002 Winter Olympics are held in Salt Lake City; Queen Elizabeth The Queen Mother and her daughter Princess Margaret, Countess of Snowdon die; East Timor gains East Timor independence, indepe ...
) for
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, the first CRPG to fuse the third-edition ''Dungeons & Dragons'' rules with a 3D display in which the user could vary the viewing angle and distance. New game content could be generated using the Aurora toolset supplied as part of the game release, and players could share their modules and play cooperatively with friends online. Based in part on experiences while playing ''Ultima Online'', one of the goals during development was to reproduce the feel of a live
pen-and-paper Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreak ...
RPG experience, complete with a human Dungeon Master. ''Neverwinter Nights'' (''NWN'') was very successful commercially, and spawned three official expansion packs and a sequel developed by Obsidian Entertainment. BioWare later produced the acclaimed '' Star Wars: Knights of the Old Republic'', which married the d20 system with the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' franchise; as well as the original '' Jade Empire'' (2005), '' Mass Effect'' (2007–2012) and '' Dragon Age'' (2009–2014) series, all which were released for multiple platforms. With the ''Mass Effect'' and the ''Dragon Age'' titles, Bioware also utilized a save import system where decisions in the earlier games impact the story in the later games. During the production of ''Fallout 2'', several of Black Isle's key members left the studio to form Troika Games, citing disagreements with the development team structure. The new studio's first title was '' Arcanum: Of Steamworks and Magick Obscura'' (2001), an original, nonlinear
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
-themed RPG with fantasy elements. Several ''Arcanum'' designers worked on ''Fallout'', and the two titles share an aesthetic and sense of humor. ''Arcanum'' was followed by '' The Temple of Elemental Evil'' (2003), based on the ''Dungeons & Dragons'' 3.5 Edition rules and set in the '' Greyhawk'' universe; and '' Vampire: The Masquerade – Bloodlines'' (2004), based on White Wolf's '' Vampire: The Masquerade''. All three games received positive reviews—as well as cult followings— but were criticized for shipping with numerous bugs. Troika's reputation became "Great Ideas. Never Enough Testing", and by 2005 the studio was in financial trouble, no longer able to secure funding for additional titles. Most of the developers left for other studios. "A company named Troika scored a triumph in 2001 with Arcanum: Of Steamworks & Magick Obscure, a game published by Sierra that quickly gained a large and devoted cult following. (...) Arcanum has much in common with the Fallout series, no doubt due in part to sharing some key members on the development team." When Black Isle closed down, several employees formed Obsidian Entertainment, who released '' Star Wars: Knights of the Old Republic II – The Sith Lords'' (2005), a sequel to BioWare's successful ''Star Wars: Knights of the Old Republic''. Obsidian later created a sequel to another BioWare game: '' Neverwinter Nights 2'' was released on Halloween of 2006, and featured the 3.5 Edition ''D&D'' ruleset. It was followed by two expansions and an "adventure pack", in 2007 and 2008. Obsidian Entertainment began development of a role-playing game based on the '' Alien'' film franchise in 2006, but it was canceled, along with an original title under the working name of ''Seven Dwarves''. Obsidian's most recent RPGs are The Outer Worlds (2019), a sci-fi game set in an alternate future, released for multiple platforms, and Pillars of Eternity II: Deadfire (2018). The company released '' Dungeon Siege III'' on June 17, 2011. Obsidian Entertainment is now a subsidiary of Microsoft Studios.


Bethesda

Bethesda Softworks has developed RPGs since 1994, in its epic fantasy ''The Elder Scrolls'' series. ''
Daggerfall ''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the ''Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 199 ...
'' (1996) is notable as an early 3D first-person RPG with an expansive world. The series drew attention to
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * Sandbox ( ...
gameplay, which gives the player wide choices of free-roaming activities unrelated to the game's main storyline. The ''Elder Scrolls'' series was seen as an alternative to the "highly linear, story-based games" that dominated the computer RPG genre at the time, and the series' freedom of play inspired comparisons to ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
''. According to Todd Howard, "I think 'Daggerfall'' isone of those games that people can 'project' themselves on. It does so many things and allows orso many play styles that people can easily imagine what type of person they'd like to be in-game." The series' popularity exploded with the release of '' The Elder Scrolls III: Morrowind'' (2002), for the Xbox and PC. ''Morrowind'' became a successful and award-winning RPG due to its open-ended play, richly detailed game world, and flexibility in character creation and advancement. Two expansions were released: '' Tribunal'' in 2002 and ''
Bloodmoon Blood Moon or Bloodmoon may refer to: Folklore and tradition * Hunter's moon, the first full moon after the Harvest Moon * Xquic, a mythological Mayan heroine sometimes glossed as "Blood Moon" or "Blood Girl/Maiden" in English * Blood Moon (ecl ...
'' in 2003. ''The Elder Scrolls IV: Oblivion'' (2006), released for the Xbox 360 and PlayStation 3 as well as the PC, was an enhanced sequel that featured scripted NPC behaviors, significantly improved graphics, and the company's first foray into
micro transaction A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A s ...
s, an emerging trend among Western RPG makers. Two expansion packs, ''
Shivering Isles ''The Elder Scrolls IV: Shivering Isles'' is the second expansion pack for the role-playing video game '' The Elder Scrolls IV: Oblivion''. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Mar ...
'' and '' Knights of the Nine'', were developed, as were several smaller downloadable packages, each costing between $1–3. ''Oblivions immediate successor, '' The Elder Scrolls V: Skyrim'', was released to wide critical acclaim on November 11, 2011 and remains one of the bestselling video games to date, with over 30 million sold copies. Interplay's decision to scrap plans for ''Fallout 3'' and Bethesda's subsequent acquisition of the '' Fallout'' brand created mixed feelings among the series' small but vocal fan community as well as "hardcore" PC gamers. Problems cited included the number of lackluster additions to the series since the release of the original two games, as well as a perceived track record on the part of Bethesda for simplifying and streamlining its own franchises in order to appeal to a wider audience (a.k.a. "dumbing down"). Nevertheless, Bethesda released '' Fallout 3'' in North America on October 28, 2008 to wide acclaim and much fanfare, and the game was quickly followed by five "content packs" and several additional sequels and spin-offs. ''Fallout: New Vegas'' (2010), created by Obsidian Entertainment and using the same engine as ''Fallout 3'', was released to generally favorable reviews but would later go on to become a cult classic. '' Fallout 4'', released in 2015, featured improved graphics and gunplay, and for the first time in the series a "voiced" protagonist. '' Fallout 76'', released in 2018, featured online-only multiplayer modes and survival crafting mechanics.


Video game consoles and "accessibility"

Multi-platform releases were common in the early days of RPGs, but there was a period during the 1990s when this was not generally the case. The sixth generation of home gaming consoles led many game developers to resume this practice, and some opted to develop primarily or exclusively for consoles. The combination of the Xbox and
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
technologies proved especially popular due to the two systems' architectural similarities, as well as their common set of development tools. Multimedia and art assets, which account for a greater proportion of a game's development budget today than in the past, are also easily transferable between multiple platforms. Development for multiple platforms is profitable, but difficult. Optimizations needed for one platform architecture do not necessarily translate well to others. Legacy platforms such as the Sega Genesis and PlayStation 3 were seen as difficult to develop for compared to their competitors, and even today developers are still not yet fully comfortable with new technologies such as multi-core processors and hyper-threading. Multi-platform releases are increasingly common, but not all similarities between game editions can be fully explained by game design alone. Rather, they can often be attributed to developers' lack of willingness to support all the optimizations needed to expose a single platform's full potential. There remain franchise stalwarts that exist solely on one system, however. Developers for handheld and mobile systems in particular are seen as being able to get away with more since they are not forced to operate under the pressures of $20 million budgets and scrutiny from publishers' marketing departments to the same degree as other console game developers.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, credited with popularizing the handheld console concept with the release of the Game Boy in 1989, has recently combined its TV and handheld consoles into a single device, however. Several major PC RPG titles have been affected by multi-platform releases, mostly due to
console exclusivity Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a ...
publishing deals with Microsoft. BioWare's ''Star Wars: Knights of the Old Republic'' was developed primarily for the Xbox, and not ported to the PC until several months later. Their original IP, ''Jade Empire'' (2005) was also an Xbox exclusive, and did not receive a Windows version until ''Jade Empire – Special Edition'' (which included bonus content) in 2007. Obsidian's ''KOTOR'' sequel was released in December 2004 for the Xbox, followed by a PC version in February 2005; and '' Fable'' (2004) by Lionhead Studios did not receive a PC port until its reissue as a Platinum Hit in 2005. ''
Fable II ''Fable II'' is a 2008 action role-playing open world video game, developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The game is the second installment in the ''Fable'' game series, and the sequel to 2004's ''F ...
'' (2008) and '' Fable III'' (2010) were platform exclusives when they were released, as well. Sequels to many of the titles previously mentioned in this article have also been developed for next-gen console systems. The ''Fallout'' and ''Baldur's Gate'' series of PC RPGs spawned console-friendly, ''Diablo''-style action titles for the PS2 and Xbox as their respective PC series ended. Bethesda's ''The Elder Scrolls IV: Oblivion'' was released simultaneously for console and PC, but was considered a major launch title for the Xbox 360 and PlayStation 3. BioWare continued to produce launch-exclusive RPG titles for the Xbox 360, such as ''Mass Effect'' (2007). They also produced the multi-platform '' Dragon Age'' series starting in 2009. This change in focus away from the PC platform to console systems has met with criticism, due to the concessions required to adapt games to the altered interfaces and control systems, as well as a perceived need to make games "accessible" to a wider demographic. "Some cynics claim that this began to change with the increasing dominance of console RPGs, which by the late 90s were influencing CRPGs more than the other way around... (...) Naturally, adapting the CRPG for use on a console required making concessions in almost every area, particularly the interface, which had to be simple enough to work with a handheld controller. (...) Likewise, these games had to appeal to a much wider demographic than PC games, whose developers could expect much more technical knowledge and sophistication than their console counterparts." (A process referred to variously as "dumbing down" or "console-itis" by vocal detractors.) Developer Josh Sawyer of Obsidian Entertainment lamented the decline of high-profile computer-exclusive RPGs, and claimed that the collapse of Troika Games meant that there were "no pure CRPG developers left", outside of small companies like Spiderweb Software. According to video game historian and vlogger Matt Barton, "Successful CRPGs of modern times often seem more like action adventures or first-person shooters than anything ever released by Origin." Other criticisms include the increasing emphasis on video quality and voiceovers, and their detrimental effect on development budgets and the amount and quality of dialogue created for games. Lastly, there are concerns over the games' narrative and writing ''styles''. Once considered the "savior" of the Western RPG following the CRPG drought of the mid-1990s, BioWare shed the novel-like writing style and other conventions of Western RPGs with ''Mass Effect''. Instead, it replaced these conventions with the more cinematic style and streamlined action of Japanese console RPGs such as '' Final Fantasy'' and other video game genres. While constituting a major departure from established practice, and—along with other factors—raising questions as to whether games like ''Mass Effect'' are actually RPGs, BioWare's success as a company has been attributed to successfully "marrying Western mechanics with Japanese-style character interactions". There have been other less subtle shifts away from the core influences of ''Dungeons & Dragons'' that existed in the 1980s and 1990s, as well. Games that were originally closely tied to the system's basic mechanics such as dice rolls and turn-based tactical combat, have begun moving in the direction of real-time modes, simplified mechanics and skill-based interfaces. Some argue ''Dungeons & Dragons'' itself has diverged from its table-top roots, with the 4th Edition ''D&D'' rules being compared to video games such as '' World of Warcraft'' and '' Fire Emblem''. Other people have even accused certain real-time RPGs (within the contexts of their respective franchises and genres) and board games of being "dumbed-down" by their creators. Nevertheless, even as non-role-playing game genres have adopted more and more RPG elements, developers and publishers continue to be concerned that the term "role-playing game" and its association with complicated pen-and-paper rules systems such as ''D&D'' may alienate a significant number of players.


"Indie" and European game studios

The technical sophistication required to make modern video games and the high expectations of players (at least, in terms of the number and quality of voice-overs and increasing graphical fidelity) make it difficult for independent developers to impress audiences to the same degree that large game makers with extensive budgets and development teams are able to. But innovation and quality need not necessarily be stymied. Like the movie industry, the "indie" (short for " independent") video game scene plays a crucial role in formulating new ideas and concepts that mainstream publishers and marketing departments, stuck in their rigid antiquated ways, might deem too unworkable or radical, but later adopt. There are many examples of movies that never gained approval within a corporate framework that ended up being financially successful and/or iconic among filmgoers. Likewise, "indie" video game developers are able to be successful by putting development time and effort into aspects of a game larger corporate enterprises might ignore. Lastly, independent developers can be successful by focusing on smaller niche markets. European countries, and Germany in particular, remain more receptive to PC-exclusives and, to older, more "hardcore" design decisions, in general. The new millennium saw a number of independently-published RPGs for the PC, as well as a number of CRPGs developed in Europe and points farther east, leading some to call Eastern Europe a "hotbed" of RPG development in recent years. Examples of independently-produced RPGs include Spiderweb Software's ''
Geneforge ''Geneforge'' is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: ''Geneforge (video game)'', ''Geneforge 2'', ''Geneforge 3'', ...
'' (2001–2009) and ''
Avernum ''Avernum'' is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. Several are available for iPad, and were formerly available for Android. There are six canonica ...
'' (2000–2010) series; ''Pyrrhic Tales: Prelude to Darkness'' (2002) by Zero Sum Software; '' Eschalon: Book I'' (2007) and ''
Book II A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arra ...
'' (2010) by
Basilisk Games Basilisk Games is an independent video game company based in Indianapolis, Indiana that develops video games for the Windows, Mac OS X, and Linux platforms. Currently specializing in role-playing games, the company released its first title '' Esc ...
; ''
Depths of Peril ''Depths of Peril'' is a fantasy, single-player action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Defini ...
'' (2007) and ''
Din's Curse ''Din's Curse'' is an action role-playing game developed by Soldak Entertainment. It was officially released March 31, 2010, for the Windows and Mac OS X platforms. The retail game was published October 3, 2010, by Masque Publishing. This game ev ...
'' (2010) by
Soldak Entertainment Soldak Entertainment is a small independent company that was founded by Steven Peeler on November 22, 2004. The company released Windows Windows is a group of several proprietary graphical operating system families developed and marketed ...
; ''Knights of the Chalice'' (2009) by Heroic Games; and ''
Underrail ''Underrail'' is a 2015 role-playing video game by Stygian Software for Windows. It was first released in early access in late 2012. An expansion pack, ''Underrail: Expedition'', was released in 2019 while a sequel, ''Underrail: Infusion'', is und ...
'' (2015) by Stygian Software. Examples of Central and Eastern European RPGs include Belgian developer Larian Studios' '' Divinity'' series (2002-2017); Russian developer Nival Interactive's series of tactical RPGs, starting with ''
Silent Storm ''Silent Storm'' is a 2003 turn-based tactics video game developed by Nival Interactive and published by JoWood. The game is set in a fictionalized World War II Europe with science fiction elements. An advanced game engine, the Silent Storm engi ...
'' (2003); German developer Ascaron Entertainment's '' Sacred'' series of action RPGs (2004-2014); and Polish developer
Reality Pump TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactiv ...
's '' Two Worlds'' (2007) and '' Two Worlds 2'' (2010). Hybrid RPGs include Russian developer Elemental Games' multi-genre '' Space Rangers'' (2002) and '' Space Rangers 2: Dominators'' (2004); Ukrainian developer GSC Game World's hybrid survival horror RPG/first-person shooter '' S.T.A.L.K.E.R.: Shadow of Chernobyl'' (2007); Turkish developer TaleWorlds' hybrid series of RPG/medieval combat simulators, starting with ''
Mount & Blade ''Mount & Blade'' is a 2008 medieval Strategy video game, strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the play ...
'' (2008); and Toby Fox's very-hard-to-describe console game-inspired RPG, '' Undertale'' (2015). The critically acclaimed ''Gothic'' series, by German developer Piranha Bytes,
first appeared In American comic books and other stories with a long history, first appearance refers to the first issue to feature a fictional character. These issues are often highly valued by collectors due to their rarity and iconic status. Reader interes ...
in 2001. Lauded for its complex interaction with other in-game characters and attractive graphics, it was nonetheless criticized for its difficult control scheme and high system requirements. The third game in particular was notable for its performance issues at the time. Piranha Bytes split from publisher JoWood Productions in 2007, due to a contract dispute between the two companies. JoWooD retained the rights to the ''Gothic'' name and to current and future games released under that trademark. Piranha Bytes have since gone on to develop the '' Risen'' series (2009-2014) with publisher
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarc ...
, and '' ELEX'' (2017) with publisher THQ Nordic. A fourth, "casual" installment of the ''Gothic'' series, this time by developer
Spellbound Entertainment Spellbound Entertainment AG was a German video game developer based in Offenburg. The company is best known for the '' Desperados'' series. They also developed '' Arcania: Gothic 4'', part of the ''Gothic'' series and later its expansion, '' A ...
, was published by JoWood in 2010. This was followed by an expansion in 2011. The rights to the ''Gothic'' series may have reverted to Piranha Bytes following the release of ''Risen II'' in 2012. The Finnish independent development studio Almost Human released '' Legend of Grimrock'', a ''Dungeon Master''-inspired game, in 2012. A reboot of the long-abandoned tile-based dungeon-crawler sub-genre, it was a commercial success that reached the top of
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
's "Top Sellers list" in April of that year. The Estonian development house ZA/UM released '' Disco Elysium'' to wide critical acclaim in 2019. Set in a large city still recovering from a war decades prior to the game's start, it features players taking the role of an amnesic detective charged with solving a murder mystery, who comes to recall events about his own past as well as current forces trying to affect the city. It won numerous awards, including "Best Narrative", "Best Independent Game", "Best Role-Playing Game" and "Fresh Indie Game" at The Game Awards 2019 held in Los Angeles. Examples exist of developers leaving larger studios to form their own, independent development houses, as well. For instance, in 2009, a pair of developers left Obsidian Entertainment to form DoubleBear Productions, and began development of the post-apocalyptic zombie tactical RPG, '' Dead State'' (2014), using Iron Tower Studios' '' The Age of Decadence'' (2015) game engine. Three employees left BioWare in 2012 to form Stoic Studio and develop the tactical RPG '' The Banner Saga'' (2014) and its sequels. ''Dead State'' and ''The Banner Saga'' were both supported in part by the public through the
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
website
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, a recent trend among independent video game developers. Other examples of crowdfunded tactical RPGs include inXile Entertainment's ''Wasteland'' sequels (2014, 2020); and Harebrained Schemes' '' Shadowrun Returns'' (2013-2015) and '' BattleTech'' (2018) series. Iron Tower Studios later went on to create '' Dungeon Rats'' (2016), a tactical RPG spin-off to ''The Age of Decadence''. Their latest title, ''Colony Ship: A Post-Earth Role Playing Game'', a ''Fallout'' homage was released for early access on 6 April 2021 and is currently still in development.


CD Projekt Red

CD Projekt Red, best known for '' The Witcher'' series (2007-2015) and '' Cyberpunk 2077'' (2020), was formed in 2002 in Warsaw by Polish video game retailers Marcin Iwiński and Michał Kiciński. The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment on two ''Baldur's Gate'' titles. When '' Baldur's Gate: Dark Alliance'' was cancelled, the company decided to reuse the code for their own video game, '' The Witcher'', based on the works of Andrzej Sapkowski. After the release of ''The Witcher'', CD Projekt worked on a console port called ''The Witcher: White Wolf''; but development issues and increasing costs led the company to the brink of bankruptcy. CD Projekt later released '' The Witcher 2: Assassins of Kings'' in 2011 and '' The Witcher 3: Wild Hunt'' in 2015, with the latter winning various Game of the Year awards. In 2020, the company released ''Cyberpunk 2077'', open-world role-playing game based on the '' Cyberpunk 2020'' tabletop game system, for which it opened a new division in Wrocław. Much-anticipated after a several-years-long wait, ''Cyberpunk 2077'' received considerable praise for its narrative, setting, and graphics, although several of its gameplay elements received mixed reviews. After viewing a pre-release trailer, however, writer William Gibson, credited with pioneering the cyberpunk genre, remarked that the game seemed like "'' GTA'' skinned-over with a generic 80s retro-future", although he later expressed an affinity toward the first gameplay demo. Its themes and representation of transgender characters also received scrutiny. Further, ''Cyberpunk 2077'' was widely criticized for
bugs Bugs may refer to: * Plural of bug Arts, entertainment and media Fictional characters * Bugs Bunny, a character * Bugs Meany, a character in the ''Encyclopedia Brown'' books Films * ''Bugs'' (2003 film), a science-fiction-horror film * ''Bugs ...
, particularly in the console versions which suffered from severe performance issues. (Sony removed the game from the PlayStation Store soon after release.) Later, CD Projekt would become subject to investigations and class-action lawsuits for their perceived attempts in downplaying the severity of the game's technical issues prior to its release.


Footnotes


References


Bibliography

* * * * * * * *


External links

* {{Good article Role-playing games, Western *